Played through the first mission and a half in Assassin's Creed: Syndicate. Looks like it will be a fun one but I'm still way too invested in the Wasteland to sink that much time in another game. Maybe over the holidays.
The crafting in Fallout 4 really makes the game a different beast from the last two. While I was always compelled to wander the Wasteland before and explore the various offices, hideouts and abandoned shopping plazas looking for fun encounters and cool loot, being on the search for junk containing copper or fiber optics gives a totally different layer of motivation to exploring, one that feels far more natural to me. It sort of reminds me of Minecraft, except in Minecraft everything is so random and you're really only compelled to leave an area and search for resources once you've exhausted the ones in your current location (unless you're looking for diamonds or other rare bricks). In Fallout 4 you have the feeling that every location has a real and unique history and you're not only rewarded for looking through all the old file cabinets and desks but also from reading logs and emails in old terminals.
To be fair, crafting and placing buildings could still use some tuning; it's a huge pain to get things placed aesthetically sometimes since the clipping and piece connecting just doesn't really understand the whole concept of 'stop fucking floating 3 inches above the ground'. Managing settlers is also a huge pain in the ass which is kinda baffling after the simplicity of the interface in Fallout Shelter. You can't rename settlers or even figure what task you assigned them to unless they happen to be standing right in front of the plants or guard post you attached them too. This makes figuring out if someone is new or already assigned way more trouble than it's worth; I've had to resort to hunting down farm clothes, bandannas, and hats for the various occupations and dressing all my settlers so I can tell they've already been assigned.
It would also be nice if you could view your Companion's current carry weight so you have a clear idea when you need to fast travel back to a settlement to unload some junk.
Complaints aside though it's been quite fun putting points into the perks I want to tune my playstyle to and crafting mods on my weapons. There's nothing quite like renaming your chain-wrapped slugger LUCY and bashing in some super mutant skulls....