What are YOU playin' ? (game thread)

Very busy travelling, so limited playing. I have been caught up in Sunless Sea for three months now, and through it in the whole Fallen London browser game. Best writing in games in a long time. 14 captains down and I still go back for more. I refuse to use guides or hints, and it makes discovery sweeter. I think I will allow the 15th captain to retire to riches, but I also intended to do that with 13th (could not resist the temptation to go North) and the 14th, victim of too much Sun. The Sun has killed more of my characters than monsters.


Probably will start Fallout 4 this week end, so I may end up travelling next week with my laptop instead of the company's.



Finally finished the campaign in Starcraft: Heart of the Swarm

I found it very easy, and I'm pretty sure it's not because I'm good at Starcraft (I am horribly slow at it).

As long as you do all the Evolution missions and complete secondary objectives, your army grows more and more powerful, to the point of near invincibility.

I enjoyed it. It's fun, not too stressful, and really makes one feel like they're in control of an unstoppable swarm.

The story was pretty sweet too.


Now starting Legacy of the Void.

I usually don't like playing Protoss, nor do I care about their rivaling factions, but I suspect Blizzard had more than enough time to craft (heh) a compelling game.


A few missions into Legacy of the Void:

It's fun, but boring.

Is it racist to say that all Protoss look the same to me.

I keep getting Tassadar and Zeratul mixed up.


It's strange having access to all the units from the start.

I could definitely do with a bit of a refresher course campaign.


I still find it pretty easy.

Lots of resources. No pressure.


I also love how Starcraft 2 lets you control massive armies, instead of having to juggle smaller groups like in the first one.

That has always been my 'strategy' for RTS : create a huge wave of units and drown the enemy. No micromanagement required.

I also really enjoyed Sunless Sea and the whole Fallen London + Underzea world. I have retired for now following the ending that can come about over at Empire of Hands.

Apparently there is a submarine world DLC on its way, which will get me to fire it up again to continue my lineage.

Worst part was being under 50% crew and wishing for mooooar power!

Played through the first mission and a half in Assassin's Creed: Syndicate. Looks like it will be a fun one but I'm still way too invested in the Wasteland to sink that much time in another game. Maybe over the holidays.


The crafting in Fallout 4 really makes the game a different beast from the last two. While I was always compelled to wander the Wasteland before and explore the various offices, hideouts and abandoned shopping plazas looking for fun encounters and cool loot, being on the search for junk containing copper or fiber optics gives a totally different layer of motivation to exploring, one that feels far more natural to me. It sort of reminds me of Minecraft, except in Minecraft everything is so random and you're really only compelled to leave an area and search for resources once you've exhausted the ones in your current location (unless you're looking for diamonds or other rare bricks). In Fallout 4 you have the feeling that every location has a real and unique history and you're not only rewarded for looking through all the old file cabinets and desks but also from reading logs and emails in old terminals.


To be fair, crafting and placing buildings could still use some tuning; it's a huge pain to get things placed aesthetically sometimes since the clipping and piece connecting just doesn't really understand the whole concept of 'stop fucking floating 3 inches above the ground'. Managing settlers is also a huge pain in the ass which is kinda baffling after the simplicity of the interface in Fallout Shelter. You can't rename settlers or even figure what task you assigned them to unless they happen to be standing right in front of the plants or guard post you attached them too. This makes figuring out if someone is new or already assigned way more trouble than it's worth; I've had to resort to hunting down farm clothes, bandannas, and hats for the various occupations and dressing all my settlers so  I can tell they've already been assigned.


It would also be nice if you could view your Companion's current carry weight so you have a clear idea when you need to fast travel back to a settlement to unload some junk.


Complaints aside though it's been quite fun putting points into the perks I want to tune my playstyle to and crafting mods on my weapons. There's nothing quite like renaming your chain-wrapped slugger LUCY and bashing in some super mutant skulls....

I'll probably get around to Fallout 4 at some point but I've been Fallouted out for the last couple years for some reason.  I'm sure I'll deplete my post-apocalyptic stores eventually, although not if they keep releasing these Hunger Games and HG-esque movies like Divergent and Maze Runner.

Played some more Legacy of the Void.

Turns out what I played was the prologue and the first mission.

After that, the campaign starts doing the usual thing, by introducing a new unit with each mission.


Looks like the prologue was a separate release, which is why it had everything unlocked.

Been playing a bit of The Longest Journey - a 15 year old point and click that has held up pretty well. Some of the puzzles have been a tad frustrating tho.


The latest patch for Grim Dawn seems really nice. A new area and a nice skill tree unlocked through the discovery and conquering of shrines. The devs (from Titan Quest I believe) have such a good relationship with the community.

So I finished Fallout 4's main quests with my first character. Created a new character with the sole purpose of being a dick to everyone I meet in the Wasteland (pretty much picking the opposite dialogue options from what I've already done). Also picked up Cait as my companion so we can roam and do Jet together. 


Also played a bit more of Assassin's Creed: Syndicate, enough to unlock Whitechapel and free roam. I definitely feel a bit restricted here; there's not much to do but wander around and murder people. Of course that was pretty much all you could in Black Flag but at least there you have the option of getting in your ship and exploring the Caribbean to find cool places to murder people. I'm starting to think i really just liked being a pirate and Assassin's creed is not really going to be a favorite franchise for me. Oh well, at least you can play as Evie and talk to Charles Dickens in this one....

Originally Posted by riv3r:

I also really enjoyed Sunless Sea and the whole Fallen London + Underzea world


Just entered both. Fallen London feels like a complex but traditional browser type game where you're just advancing yourself with no real goal, but the writing makes the journey worth the effort.


Sunless Sea adds a goal! Still only on my second captain, short on fuel and already eaten one crew member. Oops.




Super immersive glitch-tastic hack simulator!

Be sure to RTFM (Read The F****** Manual) or abandon all hope ye prospective haxxor.

Interesting puzzles! 

Can be pretty confusing unless you are a programmer. In fact, I have a degree in computer science and was at a loss for the first 20 minutes. 

Awesome music and creative graphics!

More AC: Syndicate. While it's a shame there are not more ways to interact with the tiny London they've created it is still a joy to behold. I often find myself simply walking down the streets marveling at all the little details they managed to cram in. 


Since I missed the naval combat I picked up AC:Rogue and AC:Freedom Cry during the Steam sale. I am contemplating installing these and playing through to get more story before proceeding with Syndicate

Loving Fallout 4. 

No spoilers, but the thing in Cambridge Polymers filled me with joy.

The music, the world, all is awesome. Tromping around in power armor too much, probably.


Keeping too many options open, realising I'm gonna have to make a final choice soon...

Loving it muchly, and the replayability is gonna be huge.

Played through The Beginner's Guide, which was from the developer of The Stanley Parable. I liked it but glad i got it on sale due to its short length (think someone a page or two ago had that advice - ty).


Also played a bunch of Sheltered (which I followed from its Greenlight days). Made it to day 50 and finally have a grave, so i can stop eating my dead cat and family members (6 so far (humans that is - you only get the one cat )).

Been playing Alien: Isolation the last week (or two?).

Overall I dig it a lot.

The setting and atmosphere are spot-on and the story thus far are great.

Prior knowledge of the Alien universe is a double edged sword - it really cranks up the terror when the xenomorph's on the hunt, but it makes some of the plot holes more obvious.

I'm to the point now where I'm getting a little frustrated with the game.

Even on a station crawling with xenomorphs, it can't be this difficult to escape; and as far as I can tell the xenomorphs are indestructible, which really stacks the deck against you.

Nuclear Throne, on PC, PS4 and PS Vita
I'm still terrible at it, but slowly improving.

Spent the afternoon playing Guacamelee with my daughter : it's way too technical for her, but she loves the characters. She's getting a lot better at using the directional-stick and jumping around.
Why are huge gamepads the default these days? Kids can't use them...



Decided to try Bioforge that I picked up from GOG.  

Really like the look of it, it has a very System Shockey vibe, and not just the main guy looking like one of the hybrids.  The still camera with independent 3D protagonist movements are pretty Resident Evil-like also, with all of the limited Pentium II-worth of polygons going to the one or two characters on screen.

But JESUS CHRIST the controls are impossible!  But I guess that's understandable given it was designed for MS-DOS.  I had distinct flashbacks to having to learn E-MACS and all that mouse-free programming crap back in CS 312 or whatever it was, taught by Alan Turing's 90-year old cousin.  Almost every single key on the keyboard has a necessary game function.  I mean, there's a different key for picking up items and using doors and stuff?  What why?  I had to give up after replaying the first combat sequence twenty times.

Finished AC: Syndicate. Well, not 100% and there's new missions that only unlock once you've done the main 'quests'. Looking forward to the Jack the Ripper DLC.

Tried a bit more roaming the Wasteland with Kait and Doofus.

Also installed SR4: Gat Outta Hell. More fun than I was expecting, I just can't imagine where they could take it from here for another Saint's Row game....


Started playing Beyond Eyes. More of an interactive experience (walking simulator) than a game, Beyond Eyes follows a young blind girl trying to find her cat. I'm very impressed with how the game uses sounds and visuals to portray the experience of exploration and discovery and while movement is slow and frustrating at times, I can't help but think this was intentional, as surely a young blind girl would be cautious and slow in trafficking new places in a yet to be familiar world.

It's that time of the year when my co-workers and I boot up a Minecraft Realm for the holiday break. Totally vanilla on survival mode.


So far I've:

  • Built a house on a hill.
  • Working to start a slime farm - slimes spawned there during construction so I know it's a good chunk but my trap doesn't seem to be effective at all.
  • Made an efficient crop farm with wheat, carrots and potatoes.
  • Created a huge bonsai Dark Oak tree on my patio. Every so often I harvest the wood and replant it.
  • Built a portal to the Nether.
  • Found a Nether fortress and Blaze spawner to source Blaze Rods.
  • Brought some Soul Sand and Netherwart back home for my Alchemy room.
  • Found the Stronghold and mined the libraries for books  to build an enchanting table.
  • Explored the  huge underground ravine and tunnels under my house. 
  • Built a huge room underwater after making some Breath underwater potions.
  • Caught an enchanted fishing rod while fishing.


Divinity: Original Sin 2. Turn-based fantasy RPG that is visually appealing and has interesting writing and a fun, challenging combat system. I've only played solo but it includes local (split-screen) and online co-op / multiplayer. Includes a DM mode for creating custom campaigns which I haven't touched.

Single player consists of choosing an existing character to play, or creating a character from scratch. The typical RPG base classes of rogue, tank, mage, fighter etc. exist but you can mix and match skill trees and equipment to build out characters however you like. You can play as a solo character or party with up to 3 other characters which you'll be able to customize as they level and progress. There is a crafting system, but although I am usually a loot hoarder and avid crafter, I've completely skipped crafting except for a few basic consumables. The crafting might be fun but it's a dimension of the game I just haven't found time or need to explore in my first 100 or so hours of gameplay.

This is the best turn-based combat system I've seen. I've lost my party to poor planning, poor positioning, friendly fire, and challenging AI many times, but every battle seems winnable with the right strategy. Environmental objects can play a huge role, and oil barrels, puddles of water, elevated platforms etc. can make or break an encounter.

Probably my favorite mechanic in the game is the simple Teleport spell. It can be accessed early in game (possibly at character creation) and is the magical equivalent of a Swiss army knife, allowing access to secured areas, loot retrieval, sneaky party positioning or a creative combat weapon.

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